CONNECTING

jen zombie

An AR zombie game that builds its level out of a photo of the room you are standing in. A phone, a Raspberry Pi access point with no internet, a handheld controller, and two models doing the level design.

zombie-ar — live stats

waiting…

Audio

mic—
—
-100-60-300 dBFS
peak 2 s—
hostility—
sensitivity—
window—
calibrated—
mode—
dialogue—

World

—
name—
source—
caption—
snapshot cooldown—
snapshots / early presses—
swaps—
swap cost last / max—
next world—
fetch fails—
last error—

Session

tracking—
fps—
worst frame—
player height—
telemetry sent / failed—
render—
stalls (>120 ms)—
tracking lost—
green auras—
dialogue said / spoken—
lines retired—
bubble on screen—
last line—
voice error—

Player & room

—
immunity—
hits taken / blocked—
overruns—
score—
kills / snapshots—
room—
turning over—
hostile / calm / leaving—
turnovers—

Mobs

—
closed in—
nearest—
stop distance—
kills—
dying / hp left—

Weapon

—
state—
swings—
XR select / DOM pointer—
error—
slashes thrown—
hits / kills—
in flight / missed—

Camera frame → world

—
capture cost last / max—
frame—
POST / GET (fails)—
camera not ready frames—
last fetch—
last reason—

Handheld

—
link (/events)—
stick x / y—
atk / sw—
sens switch—
frames / age—
drops—
pad swings / skips—
target—
lamps g / y / r
led posts sent / failed—

ON CHAIN · SOLANA DEVNET

unsettled score—
token balance—
settled—
failed—
token / mint—
last transaction
—
OPEN IN SOLSCAN

The game talking to the models

loading…

Nothing said yet. The thread fills as the game takes snapshots.